![]() This means that rolling patterns compared to the SNES version will be completely different in almost all the stages. What you will immediately notice, is that you can continuously roll without any loss of speed. ![]() I could not find any other viable method to manipulate RNG, so this was all we could do. Delaying the first roll here affects the RNG, and ~5 frames were sacrificed to manipulate the egg. Right off the bat, we manipulate RNG for the first boss in this stage. Unit is subpixel/frame, listing two speed as "natural max speed (acceleration)" for each boxesġ404 for a frame then snaps to constant 896Īcceleraton is always 60/frame until it reaches the number it wants to reach.ġ138 for a frame then snaps to a constant 640Ĩ96 (goes to max on next frame after charge)Ħ40 (goes to max ten frames after press B)ġ280 (goes to max on next frame after charge)
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